Thursday, January 31, 2019

Absolute Beginners - Harmonica Pdf

ISBN: 0711974314
Title: Absolute Beginners - Harmonica Pdf
Author: Steve Jennings
Published Date: 1999
Page: 40

Founded in 1947, Hal Leonard LLC has become the worlds largest print music publisher, representing some of the greatest songwriters and artists of all time. We are proud to publish titles of interest to all musicians as well as music lovers, from songbooks and instructional titles to artist biographies and instrument price guides to books about the music industry and all the performing arts.

(Music Sales America). Learning to play harmonica is now easier than ever before! The Absolute Beginners course has been designed to tell you everything you need to know from the very first time you pick up your harmonica. With this superb book you get a comprehensive harmonica course featuring step-by-step pictures which take you from first day exercises to playing along with backing tracks. The book contains practical advice and tips covering everything you need to know about setting up, playing and maintenance, and the CD contains audio versions of the exercises in addition to full-length accompaniment tracks for you to play along with.

New to the Harmonica, a must purchase Perfect first book for learning to play. CD is helpful lessons are easy to follow.Not great Intro is fine, showing placement and explanation of holes, how to read harmonica tabs, etc. Music on CD is very boring and songs too similar, although the arrangements were at a pace that was easy to play along with.Great book for harmonica beginners and to refresh reading tabs for all music Beginning musicians need lots of books & videos to shorten the learning curve & practice time for any instrument - This book is a winner for the harmonica - well worth adding to your collection - you'll be playing a simple song after an hour of practicing from this book. Use the CD to get a feel of the rhythm and learn the basics. A few sips (not too much!) of wine (or any beverage) to relax a bit and keep your lips moist and you will be surprised at the music you can make in such a short time with this book. If you have grandchildren (I have two) they make a great audience for a short time. The older we are, the longer it takes to learn music, this book helps to get you playing faster.

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Monday, January 28, 2019

Player's Handbook (Dungeons & Dragons) Pdf

ISBN: 0786965606
Title: Player's Handbook (Dungeons & Dragons) Pdf
Author: Jeremy Crawford
Published Date: 2014
Page: 316
Create heroic characters for the world’s greatest roleplaying game.
 
The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create characters from among the most iconic D&D races and classes.
 
Publisher’s Weekly #1 Best Seller in Hardcover Nonfiction
Wall Street Journal #1 Best Seller in Hardcover Nonfiction
 
• In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination.
 
• The Player’s Handbook is the first of three D&D core rulebooks, along with the Monster Manual and the Dungeon Master’s Guide. The Player’s Handbook is the cornerstone. It’s the foundational text of D&D’s fifth edition—for beginners and for veterans alike.
 
• The Player’s Handbook walks you through how to create a Dungeons & Dragons character—the role you’ll play in the D&D world.
 
Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

Honestly, I think it's the best one yet So, the fifth edition of the venerable Dungeons and Dragons game is officially out, with the Player's Handbook ready to be picked up, combed through and played by the world. Is it good?I think it's good. I think it's a great implementation of all of the game's best and most beloved ideas. I think it might be my favorite edition yet.To give a little background (and you can feel free to skip this paragraph if you want to get to the meat of the review), I started with 3rd edition, which came out all the way back in 2000, when I was in middle school. I played it through high school and college, and enjoyed it well enough, but eventually the weight of its mechanics began to grate on me. By the end I gave up on 3rd edition, finding it bloated and horrendously inelegant. When 4th edition was released in `08, I was excited. I bought all the books at once and devoured them. I wasn't sold on the powers mechanics and the intense focus on combat, but my buddies and I tried it out. We gave up after a couple months and I sold the books. It was okay, but not my cup of tea. In the end, I, like a lot of folks, gained interest in the older editions of the games, the ones that predated my own D&D experiences, the ones that sounded to me like ancient, esoteric and arcane books of mystery, whose rambling prose and absurdly convoluted mechanics became somehow enticing. We played a little bit of the older editions, mostly the old Basic edition of the game, and had a lot of fun, though it was more due to the ability to ignore the rules entirely than to any intended strength of the system. Still, after a few games we gave up on tabletop roleplaying games all together. I tried to get into more of the indie side of the RPG genre, taking a particular interest in Burning Wheel, which I still adore as a system, though it seems too unwieldy and I was and remain hesitant to actually try and play it.But now, after a few years of my own indifference, D&D is back. The Starter Set for fifth edition came out last month, and I bought it right away. For some reason, after years of total uninterest in Dungeons and Dragons, where any mention of the game would make me turn up my nose at such inelegant, fiddly silliness, I found myself, all at once, filled with overwhelming excitement about the coming edition. The promise of a game, both old and new, divorced from the flaws of the past, made with some fresh ideas and streamlining, aiming to take the best of each old edition and instill them into a unified whole that is at once simple, quick and varied? It filled my little heart with unexpected delight. I bought the Starter Set on the day it was released in select stores, and I was not let down. See my review of the Starter Set for details on that.Fifth edition is, so far, and this is not hyperbole, exactly what I want the game of Dungeons and Dragons to be. The Player's Handbook is an excellent book and a perfect example of this edition's quality so far. It is concise and complete, including all of the classic archetypes and races of the past, adding some new ones and nowhere stating, "Wait for this later release before you can play your favorite class or race."The high level of quality starts with the art design and cover, which are probably my favorite for any edition of Dungeons and Dragons. The full-cover art is great: a dynamic work, depicting movement and, for once, presenting a properly dressed adventurer woman, who, against all odds, fearlessly takes on a massive fire giant, and whose form, though significantly dwarfed by the giant's, seems just as threatening and powerful and dare I say bad-ass. It is an evocative piece, and really sets the tone for the rest of the book. This is a game about adventure, a game about facing the odds and somehow getting through to the other side, victorious--or dead, possibly, since abruptly losing is always a risk when one plays a dice game.The pages are slick and clean, with a good amount of art, a lot of it full-page, which I quite enjoyed. The quality varies, and while some of the illustrations of halflings look odd to say the least, my overall impression was good. The art was evocative and reminiscent of illustrations of old, presenting a world that actively looked medieval as opposed to anime or steampunk or some amalgamation of traditions and time periods that managed to look disjointed and awkward at best. But when I say that there is no anime, do not despair! That does not mean that everyone depicted is a pale-faced european. Quite the opposite in fact. I commend the Wizards team for not only depicting a good number of people of color in the book, but also having some of those people--and others--dressed in garb that is obviously non-western and doing so without being exploitative or resorting to stereotypes. When we open the book we can see that Dungeons and Dragons is a game of vaguely feudal societies, but whose inspirations span the entirety of the globe, removing us from the strict adherence to Europeanism that dominated past editions. I love it. I love seeing a strong samurai woman one page and a very dark-skinned whirling dervish on another. My recurring argument for what D&D should be revolves around the game ideally being limitless, and the active inclusion of non-western cultures and peoples without lumping them into types such as "oriental" or "vaguely mesoAmerican but we are not going to call them that" really goes along with that.So the art is good. How about the layout? Love it too. As with previous editions, the first few chapters are about character creation, detailing fantasy races--elves and dwarves and so forth--before discussing classes, backgrounds (which are new) and further customization options like optional feats and multiclassing. From there we get chapters about mechanics, exploration and finally combat, which I might note comes last after exploration and social encounters. The last two chapters are about magic, as per the norm. The order is logical and a good start for beginners, though the classes reference rules that are not detailed until much later chapters, which could be very confusing to newcomers.Each race, aside from humans, half-elves and half-orcs, have at least one subrace to choose from, with the Elves having High Elves, Wood Elves and Drow, for example, providing each character with choices within choices right off the bat. This is a recurring theme in fifth edition, where the classes and races are each somewhat stricter than in 3rd or 4th edition, but with each providing a good deal of variety both between other races and within. Classes too each have at least two subclasses, with the class list including the Barbarian, whose mechanics of course focus around her berserker rage; the bard, who can cast spells but also gets a pool of "bardic inspiration dice" that he can spend to benefit their allies and roll to add extra bonuses to attacks, checks and saves; the Cleric, who is fairly standard, but has a lot of variety granted by what "domain" corresponds to her respective god, potentially giving abilities ranging from being excellent in combat, excellent at sneaking around(!), excellent at healing (the classic) and so forth; the druid, who can focus either in her ability to cast spells or the classic druid art of lycanthropy; the fighter, who can be a standard, simple to play warrior who is good at having hit points and hitting things, in addition to both a very 4th edition-like, Warlord-esque commander type guy, who uses a pool of special dice to trigger abilities and command his allies, and an eldritch knight, who casts spells while he slashes and smashes and stabs; the monk, who isn't really my thing but other people might like him a lot--he can either punch or cast spells; the paladin, who now swears an oath, either to a god, to nature or to herself, and draws her powers from that, manifesting as a paladin of vengeance, who loves to kill, or even a paladin of the woodland fae, confusing people with fairy-inspired charms, which are both pretty cool; the ranger, who either slaughters with his own swords or gets a lovely woodland creature to aid him; the rogue, who loves thievery, assassination or arcane tricksteriness, and who of course backstabs non-stop; the sorcerer, who either focuses on her draconic origins or the chaotic influence of wild magic, and who has special sorcery points to spend that allow her to modify spells in much the same way that 3rd edition's metamagic feats worked; the warlock, who is probably my least favorite class, though I like the thematic idea, and who combines 4th edition-esque style powers with classic Vancian casting in a way that I found particularly inelegant; and of course the wizard, who has a huge list of spells to choose from, and who gets to choose one of the classic schools of wizardry--abjuration, conjuration, necromancy et cetera--to modify spells and grant thematic special abilities. In all, the classes are great fun, are varied, contain all of the classics and manage to represent nearly every classic archetype from D&D's past, even including some of the more neglected and obscure ones.In past editions of Dungeons and Dragons, the end of the races and classes chapters would pretty much mark the final steps in creating and customizing your character's abilities, personality and details. 3rd and 4th edition added feats to the mix, but otherwise your character was done at this point. Unlike its predecessors, fifth edition adds a further ingredient to the recipe via character backgrounds. There are number listed in the book, but I'm not going to go into them, since it actively recommends creating your own backgrounds and modifying the existing ones as needed to get the character you want. But suffice to say, there are a good number included. Each background adds at least two more skills to the skills you gain from your class, give you a few more pieces of starting equipment and add a fun narrative ability--for example, anyone with the sailor background has the narrative ability of being able to always secure passage on a ship to wherever they need to go. The backgrounds are fun, and really push the D&D towards so-called story-game territory, adding such open-ended narrative abilities. Your background also gives you examples for four new stats in fifth edition: your character's personality traits, ideals, bonds and flaws. There are no numbers associated with these, and they are merely short statements describing your character and his or her feelings, outlooks and connections to the world. And, for the first time, they have mechanical benefits, where playing to your character's bonds and so forth earn a special, spendable point called Inspiration, which I will detail later on and which can give your character a pretty serious boon usable when the going gets tough. I like it a lot, though after Burning Wheel's much more in-depth versions of what is more or less the same mechanism, it feels a little shallower than I would like.Like the past couple of editions, fifth edition has feats, which are optional this time, takable in place of automatic stat upgrades as your character levels. The feats are fewer but heftier than before, each adding several abilities or wrinkles to your character's mechanics. For the most part, feats don't seem to get in the way of what your character should be able to do naturally and don't limit other characters who would forgo them. 3rd edition style multiclassing is also included in this chapter. It too is optional, and I will probably not use it--it seems unnecessary with all of the subclasses, and like its only real purpose would be for power gaming. However, if you want to play a cleric/wizard or the like, you'd probably have to multiclass; but where in the past lower maximum levels in each class would make for lousy spell selection, the fifth edition mechanics combine spell casting for each class, letting you have your high power spells but with fewer spells in total from each respective class.The gameplay sections of the book are relatively brief, emphasizing the rather stripped-down, to the point nature of the new edition. Pretty much everything is an ability check--rolling a twenty-sided die and adding a number based on your ability score and comparing the result with a target number. Ability checks are modified by something called proficiency, representing your character's training and experience with whatever skill or attack he or she is using. Everything works this way, from attacks to skills. Proficiency bonus also maxes out at +6, which I appreciated, resulting in the math being simpler and all the numbers being lower. I do wonder how this might affect probability in the game, however, but someone else can probably speak to that--math and the hard sciences aren't really my thing, I was always more into the humanities.There is a lot in these chapters regarding roleplaying, cost of living, what your character's do with their downtime and other more mundane--but in my opinion still fun--activities that occur during an adventurer's life. These individual sections are fairly short, but I felt they cover everything to a reasonable degree, still allowing a lot of room for DM or player ideas. The following chapter details a D&D staple: fighting stuff.Combat is simple and quick, and unlike the past two editions, is assumed to be more of a "theater of the mind" experience, not relying on grids or miniature figurines. This is another thing I like a lot, as I found counting hexes on a grid to be tedious and uninteresting and unnecessary. In a somewhat silly move, however, attack ranges and positioning and speed are still measured in feet, adding needless complication and increased possibility for arguments when it comes to who can reach who and who is in whose spell's area of effect. I would have much preferred a more narrativist combat positioning system that depended on more abstract zones or areas or something, but I suppose this way still allows for players who want to play with miniatures to do so.Actual actions in combat are simple, with a more streamlined version of the past two edition's action economy. You can move and take an action, with your action being anything ranging from moving more, attacking up to your maximum number of attacks per round, casting a spell, readying an action or something else. It also allows for a certain amount of improvisation, where a player may use his or her action to try and jump on the giant's back and stab him in the eye, for example. It's simple and easy to keep track of and I like it.The final few chapters round out magic, which returns to the old Vancian style of pre-4th edition. I am very happy with it. I'm overjoyed, in fact, that so many spells have returned and that magic feels magical again. The basic mechanic is a little difficult to describe, but is fairly elegant once you get used to it. Spell casters have spell slots that they can use to cast spells. A first level wizard, for example, has two spell slots. The wizard also has spells prepared from a list, with that same first level character probably being able to prepare around four spells. This hypothetical wizard would choose four spells from her character's spellbook and prepare them, and then, during the adventure, she can use a spell slot to cast the spell. She can use all of her spell slots to cast the same spell or she can use each slot to cast a different spell, giving her a fair amount of flexibility. Spell slots are leveled, but you can use them to cast any spell of the slot's level or lower. So, for example, a level 20 wizard could use a 9th level spell slot to cast Magic Missile, a first level spell, and since he used a high level spell slot, Magic Missile would scale and do significantly more damage than if he had used a first level spell slot or a 10th level one. There are a good number of spells included, and all of the old favorites seem represented. Also, since due to subclasses every class has the potential to cast spells, the spell list can be relevant and useful to most everyone.The book ends with a few appendices, detailing deities from various D&D worlds, common monsters and animals the players will interact with and summon and even a list of recommended reading, containing the old classics like Tolkien but updated with fantasy novels published as recently as in the last year. The appendices aren't entirely necessary, but are a fun bonus and definitely add to the sense of the Player's Handbook actually being a complete reference.So, after all of that, and after reading it cover to cover--a first for me in regards to a Dungeons and Dragons book--I am going to say, and this is only my opinion mind you, that the fifth edition Player's Handbook is probably the best one ever to bear the name of Dungeons and Dragons. It is concise, it feels complete, it is packed to the brim with ideas and details and suggestions, the art is great and the game manages to feel both old and new, in the best way possible. The mechanics are simple yet classes offer a wide variety of options, all while still sticking to the old sense of well-defined archetypes. You can mechanically customize your character to every detail, or you can forgo all of that and not worry about the mechanics and optimization, and both options are viable. They even added some story game elements--how weird is that!--and your character's personality and feelings, for the first time ever in D&D, have mechanical benefits. It's great. I am very happy with fifth edition so far, and I am, for the first time in a long time, actually excited to see where the brand goes.Wonderful game, awful book quality. **UPDATE: Replacement product received from Wizards of the Coast!** I bought this book last September 2014. A bunch of the pages have come free from the binding. I have 2nd edition D&D books that I bought new in the 1990s that have held up to the test of time. I take care of my books so this is frankly unacceptable. Will be contacting Wizards of the Coast to express my extreme displeasure with the quality of this product. It is a real shame since the book has 5 star content, but is made at 1 star quality.UPDATE 9/30/15:I thought that I would share my experience with obtaining a replacement book from the manufacturer after my initial review. I contacted Wizards via phone and email to report a defective product. The info to do so may be found here: [...]After explaining my situation to the customer service rep, they promptly scheduled a pick up via FedEx of my defective book and when it was received, I was sent email notification that a replacement was in route. Fast forward to today, 9/30 and my replacement book has arrived and is in perfect condition. Time will only tell if this one holds up, but for now, I am optimistic. So for those out there that have had issues with the pages coming free of the binding, there is hope! Contact Wizards and explain the situation to them, they have been more than fair in my case. Just a word of advice, be persistent and patient and your replacement book will come.

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Friday, January 25, 2019

2019 Lippincott Pocket Drug Guide for Nurses Download

ISBN: 1975107845
Title: 2019 Lippincott Pocket Drug Guide for Nurses Pdf
Author: Amy M. Karch
Published Date: 2018-10-13
Page: 576
Publisher's Note: Products purchased from 3rd Party sellers are not guaranteed by the Publisher for quality, authenticity, or access to any online entitlements included with the product.

The 2019 Lippincott's Pocket Drug Guide for Nurses provides current, vital drug information “in a nutshell for the nurse on-the-go.” Written by Amy Karch, this handy pocket guide by the same author gives essential information on over 2,000 medications, including 25 generic drugs newly approved by the FDA,  in an easy-access A-to-Z format.

The “mini” drug monographs include generic and trade names, drug class, pregnancy risk category and controlled substance schedule, “black box” warnings, indications & dosages, dose adjustments, adverse effects, drug interactions, nursing considerations, and patient teaching. Detailed appendices cover topical and ophthalmic medications, laxatives, combination products, contraceptives, and biological agents (vaccines).

The pocket-sized 2019 Lippincott's Pocket Drug Guide for Nurses will quickly become your go-to-guide for important drug facts and vital patient safety tips & alerts.

‘New’ book The book fits perfectly in scrub pockets.. only thing is that my book came with marks on the cover... I’m wondering if it was a returned book.. not quite sure but im disappointed since I bought it to be considered ‘new’ but its obviously not... i will reconsider buying from this shopper again.Perfect Small enough and perfect for nursing!No mechanism I like the size of the book but it doesn't have the mechanism of action which to me is vital to nursing student in clinicals. I wish I wouldve known this before I bought it and waited over a month for it...

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Wednesday, January 23, 2019

A Torch Against the Night (An Ember in the Ashes) Download

ISBN: 1101998881
Title: A Torch Against the Night (An Ember in the Ashes) Pdf
Author: Sabaa Tahir
Published Date: 2017-08-29
Page: 480

Named one of the best books of the year by: TIMEEntertainment Weekly  BuzzfeedAmazonPopSugarBustlePaste MagazinePopCrushPraise for A Torch Against the Night:“The stakes here are high and the plot runs like a well-oiled machine, ratcheting up the tension with every chapter.” —NPR.org“An adrenaline rush till the very last page.” —Buzzfeed   “The sequel to Tahir’s bestselling smash An Ember in the Ashes finally comes out in August, and let me tell you, it does not disappoint.” —Book Riot   “A Torch Against the Night is an unabashed page-turner that scarcely ever pauses for breath.” —The Christian Science Monitor   “Fast-paced, exciting and full of adrenaline, A Torch Against The Night is everything fans of Tahir’s debut could possibly anticipate in a sequel.” —The Bucks County Courier Times“Thrilling…Tahir meticulously plots these novels, ramping up the suspense and including plenty of surprises.” —The Buffalo News“Delivers in every way...The stakes have never been higher, and the tension is acutely felt as Elias and Laia run for their lives.” —USA Today’s Happy Ever After blog   “At last, it’s here...It’s as heartbreaking as it is action-packed, delivering a worthy second installment in Tahir’s bestselling series.” —Paste“Tahir proves to be a master of suspense and a canny practitioner of the cliffhanger, riveting readers’ attention throughout.…[An] action-packed, breathlessly paced story.” —Booklist, starred review"This sequel has a darker tone and even higher stakes than its predecessor, setting the stage for a thrilling conclusion." —Publishers Weekly, starred review"Excellent." —Kirkus Reviews"The rare sequel that improves on the original...unputdownable." —Common Sense Media (Five Stars)Praise for An Ember in the Ashes:“This novel is a harrowing, haunting reminder of what it means to be human — and how hope might be kindled in the midst of oppression and fear.” —The Washington Post“An Ember in the Ashes could launch Sabaa Tahir into JK Rowling territory…It has the addictive quality of The Hunger Games combined with the fantasy of Harry Potter and the brutality of Game of Thrones.”—Public Radio International"An Ember in the Ashes glows, burns, and smolders—as beautiful and radiant as it is searing."—Huffington Post “[An Ember in the Ashes] thrusts its readers into a world marred by violence and oppression, yet does so with simple prose that can offer moments of loveliness in its clarity. This complexity makes Ember a worthy novel—and one as brave as its characters.” —The New York Times Book Review “Sabaa Tahir spins a captivating, heart-pounding fantasy.” —Us Weekly“An Ember in the Ashes mixes The Hunger Games with Game of Thrones...and adds a dash of Romeo and Juliet.” —The Hollywood Reporter“Blew me away...This book is dark, complex, vivid, and romantic—expect to be completely transported.” —MTV.com“Fast-paced, well-structured and full of twists and turns, An Ember in the Ashes is an evocative debut that has left me invested in knowing what happens next.” —NPR “Once you get caught up in the story, it’s addictive, and there’s no way you can put it down before you figure out what happens to the characters you have fallen for over the course of the 400 some-odd pages. So I didn’t.” —Bustle  “This epic fantasy set in the Martial Empire has it all: danger and violence, secrets and lies, strong characters and forbidden romance and a touch of the supernatural.” —The Atlanta Journal-Constitution “A setting inspired by ancient Rome; a fierce battle for freedom in the face of tyranny; and a villain who makes Cersei Lannister and Dolores Umbridge look like a pair of pathetic amateurs...An Ember in the Ashes is at the top of our must-read list for 2015.” —MTV.com“Be prepared to be blown away by this fantasy-thriller-adventure.” —Girls’ Life“An Ember in the Ashes is a book that's too good to put down.” —RedEye “Perfect for fans of Maggie Stiefvater's The Scorpio Races or Sarah Maas's Throne of Glass series…The book is already set to be a film, which will be EPIC!” —TeenVogue.com* “Tahir’s deft, polished debut alternates between two very different perspectives on the same brutal world, deepening both in the contrast. In a tale brimming with political intrigue and haunted by supernatural forces, the true tension comes from watching Elias and Laia struggle to decide where their loyalties lie.” —Publishers Weekly, starred review “Tahir’s world-building is wonderfully detailed and the setting is an unusual one for fantasy novels. All of her characters, even minor ones, are fully realized....For fans of Game of Thrones and of Melina Marchetta’s Finnikin of the Rock.” —School Library Journal “An original, well-constructed fantasy world...truly engaging.” —Kirkus Reviews  “An epic fantasy debut about an orphan fighting for her family and a soldier fighting for his freedom. It’s a story that’s literally burning to be told.” —Hypable.com“First-time novelist Tahir has written an ambitious sword-and-sand adventure story that is notable for its suspense and scope.” —Booklist  “Here's one of the year's most anticipated young-adult debuts.” —io9.com“I was so engrossed with this book that I missed a connecting flight. If that doesn’t convince you to read An Ember in the Ashes, I don’t know what will. An explosive, heartbreaking, epic debut that will keep you glued to the pages. I hope the world’s ready for Sabaa Tahir.” —Marie Lu, New York Times bestselling author of Legend “With An Ember in the Ashes, Sabaa Tahir shows us light in the darkness, hope in a world of despair, and the human spirit reaching for greatness in difficult times.” —#1 New York Times bestselling author Brandon Sanderson “An Ember in the Ashes is a spectacular page turner that asks readers to consider how far they’d go to save the ones they love. Sabaa Tahir is the next superstar in young adult fiction and her debut is as cinematic as Gladiator and as high-stakes as Game of Thrones.”—Holly Goldberg Sloan, New York Times bestselling author of Counting by 7s “A heart-pounding story of love and loss, with the most original world-building I’ve read all year. Deeply felt and deeply moving, I could not put it down.” —Margaret Stohl, New York Times bestselling co-author of Beautiful Creatures “This electric debut is a pulse-pounding action-packed Romeo and Juliet story in a richly imagined world with a great twist and heroic characters you’ll root for and won’t stop thinking about.” —Melissa de la Cruz, New York Times bestselling author of Frozen and The Ring and the Crown Sabaa Tahir grew up in California’s Mojave Desert at her family’s eighteen-room motel. There, she spent her time devouring fantasy novels, raiding her brother’s comic book stash, and playing guitar badly. She began writing An Ember in the Ashes while working nights as a newspaper editor. She likes thunderous indie rock, garish socks, and all things nerd. Sabaa currently lives in the San Francisco Bay Area with her family. For more information, please visit Sabaa at SabaaTahir.com or on Twitter @SabaaTahir.

THE #1 NEW YORK TIMES BESTSELLER

Book two in the New York Times bestselling series
A
USA Today bestseller
A Wall Street Journal bestseller

Spectacular.”Entertainment Weekly

Fresh and exciting...Tahir has shown a remarkable talent for penning complex villains.”A.V. Club

"Even higher stakes than its predecessor… thrilling." Publishers Weekly, starred review

“[An] action-packed, breathlessly paced story.” —Booklist, starred review


Set in a rich, high-fantasy world inspired by ancient Rome, Sabaa Tahir's AN EMBER IN THE ASHES told the story of Laia, a slave fighting for her family, and Elias, a young soldier fighting for his freedom.
 
Now, in A TORCH AGAINST THE NIGHT, Elias and Laia are running for their lives.

After the events of the Fourth Trial, Martial soldiers hunt the two fugitives as they flee the city of Serra and undertake a perilous journey through the heart of the Empire.
 
Laia is determined to break into Kauf—the Empire’s most secure and dangerous prison—to save her brother, who is the key to the Scholars' survival. And Elias is determined to help Laia succeed, even if it means giving up his last chance at freedom.
 
But dark forces, human and otherworldly, work against Laia and Elias. The pair must fight every step of the way to outsmart their enemies: the bloodthirsty Emperor Marcus, the merciless Commandant, the sadistic Warden of Kauf, and, most heartbreaking of all, Helene—Elias’s former friend and the Empire’s newest Blood Shrike.

Bound to Marcus's will, Helene faces a torturous mission of her own—one that might destroy her: find the traitor Elias Veturius and the Scholar slave who helped him escape...and kill them both.

I want to tell you something I really enjoy about this series This book already has a ton of reviews, so aside from saying you should read it, I want to tell you something I really enjoy about this series, aside from the characters, the plot, the mythology, etc., and it's this: I absolutely LOVE that the characters in this book TALK to one another. They're open about what's going on. They keep the people they care about informed of things that come up. They don't keep vital plot information from each other just to drag out the suspense, or cause unnecessary conflict that could have been avoided with a simple conversation. This happens in so many books, and it's so annoying when it does, so I really enjoy the fact that Sabaa Tahir's characters don't do this. It's refreshing. The first time I noticed it, I wanted to jump up and down and scream in joy because finally, FINALLY, we have rational characters going through crazy things and deciding to be open about the crazy things happening to them instead of hiding it for some stupid reason, like they're not all in this together. So, yes, you should read this book, because the story is compelling and the characters interesting, but mostly you should read it to find out how freaking awesome it is to see characters not hiding stuff so the author can drag out the story to five hundred pages.Anguish and Drama and Perfection (Long sigh.)Sabaa did it again. A Torch Against the Night is...perfect. There is nothing I can say against it. There are plenty of things I HATED while reading it - but it was only because MY HEART WAS HURTING SO MUCH BECAUSE OF THE TERRIBLE THINGS THAT WERE HAPPENING! But they were terrible things that NEEDED to happen! So I couldn't be mad!So in this book, which starts MERE MOMENTS AFTER THE END OF AN EMBER IN THE ASHES, Laia and Elias set out to escape from the catacombs beneath Blackcliff Academy so that they can free Laia's brother from the terrible Kauf prison. As might be expected from the world's most perfect fantasy series, THINGS IMMEDIATELY GO TERRIBLY WRONG.One thing leads to another, and Elias spends most of the book dying. That's as close to a spoiler as I'll go - but trust me, there is SO MUCH THAT GOES ON BECAUSE OF THE TINIEST THING THAT HAPPENS RIGHT AT THE BEGINNING OF THE BOOK. It is perfect and I hate it and I love it.And of course, hero that he is, Elias tells no one. Meanwhile I'm sitting in my living room like, ELIAS, FRIEND, TALK TO LAIA. TELL HER YOUR FEELINGS. TELL HER YOUR SITUATION. But he doesn't because he is tortured and brooding and he feels like he's ruined everyone's life - and he's kind of right. His mom thinks he ruined her life (he didn't), and Helene is now Blood Shrike to a monstrous Emperor because of what Elias did in Ember, Elias's grandfather is on the run, most of his best friends are dead...Elias is sort of a ruiner. And because of that, he turns into a brooder. WHICH IS FINE, EVERYTHING IS FINE, BUT THAT REALLY DOESN'T LOWER MY STRESS LEVELS. I THINK SABAA WAS REALLY NOT CONCERNED ABOUT MY STRESS LEVELS WHEN SHE WROTE THIS.The addition of Helene's POV was a huge change in this book. I feel so bad for Helene - she's an example of a character who did her absolute best with the cards she was dealt. Best of intentions. Best work ethic. Most loyal of friends. And then what happens? A LOT OF HEARTBREAKING STUFF, THAT'S WHAT HAPPENS!!!(...I can hear you cackling, Sabaa!)The love triangles from An Ember in the Ashes came back stronger than ever in A Torch Against the Night - and I was so stressed out about the situation that I had to force myself to take a break for a couple of days. I kid you not. I literally had to shut the book and step away. And still - STILL - I couldn't be mad! The love triangles make sense! Everyone (except Elias with his new "I must never reveal my feelings to anyone" attitude) is behaving RATIONALLY!See, it's stressful for me because I wanted all four people to be happy. Which was impossible. At this point, I don't know if ANY of them will ever be happy.If I had to describe this book with a few words, those words would be: gut-wrenching, heartbreaking, perfection.Elias's storyline is the best (and simultaneously the worst). Because of a ... dying situation ... he starts slipping into a between-place, a place where spirits go before they move on. AND THE DECISIONS HE MAKES THERE CHANGE EVERYTHING.Look, this plot is the kind where every small thing ends up meaning something. There are no wasted words here, no wasted gestures. Sabaa did not waste her time on filler scenes or filler conversations. NONE OF IT IS A DRILL. IT IS ALL THERE FOR A REASON. The ending was PERFECT and HEART-STOPPING and I ALMOST LOST MY MIND. Absolute perfection, I cannot gush enough, I loved it.And I just realized I haven't even mentioned Sabaa's use of jinn! ...well, that's pretty much it. She uses them. And I really love the jinn because they are not fantasy staples! The more I think about this book, the more I want to rave about it.Look. Look. I could go on for days.Just read the book. It's perfect. Strong five out of five for me, there is no second-book-syndrome here. This book is at least as strong as An Ember in the Ashes, if not more so.I recommend to anyone who likes perfect books.I don't recommend to people with hypertension. This book will cause you problems.

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